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Excellent job. I'm not terribly good at rhythm games, but the first few difficulties were pretty approachable. Novel idea of using keyboard regions for hitting "notes". I am curious about the actual slap ranks.

Good job on the UI as well, especially with the bouncing text/letters.

I also may have discovered that spamming input has no real penalty besides late or early hits in the end score. I've made an issue on the GH repo in regards to this.

Outstanding, anyhow. :)

Thanks! Glad it was at least a bit enjoyable for newcomers. 

Most of the charts were experiments to see what was natural/uncomfortable for the player's hands. I also discovered it requires more "creativity" and thought when making easier difficulties. With the harder ones I can find interesting ways to map the music 1:1 with the notes, but with the easier ones, have to make decisions on what to cut while still maintaining coherence with the music. Definitely wish I spent more time charting more difficulties/songs, but had to crunch near the end. I'll probably try to add a few more songs and fill out the difficulties a bit to have more to play at the lower levels.

It was a ton of fun (and a bit stressful) trying to implement the "meta" features of modern rhythm games: leaderboards, user ratings, song unlocks, etc. Only managed to include a subset of what I first set out to do, still want to have some way of getting new songs without having them baked into the build.

I am curious about the actual slap ranks.

You'll just have to ascend the ranks to see them all ;) (or find them in the source).

the bouncing text/letters

This was actually added pretty late in the development. However once I added music to the title screen, it felt like something was missing, so I threw together a little beat manager to match the pulsing to the audio. It works most of the time unless the music doesn't start at the beginning of the audio clip. (You might have noticed... but the leaderboard leader pulses in time with that specific song)

I also may have discovered that spamming input has no real penalty besides late or early hits in the end score. I've made an issue on the GH repo in regards to this.

Thanks! It'll be a low priority unless the leaderboards are filled with these "perfect" scores.