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Holy shit. I have wanted a game like this for so, so long. I have had a concept of a rhythm game that deemphasizes specific key presses like this, and this execution exceeds my expectations. 
To put it simply. I love this game. I created an account solely so I could write this comment. 

This game is a genius concept and I want to see more of it become fully fledged out. Do you have plans to keep developing this game further? I think there is real potential in this concept. Playing it, my mind spiraled into multiple different charting ideas and game mechanic ideas. If there could be a way for me or players to make their own charts, I think this game could cook.

I dont know anything about game development but I genuinely want to support this excellent game in any way I can.  I hope to see it grow in the future.

Glad to hear you enjoy it!

I do have intentions to fill this out with a few more features and fixes. Including a chart editor to streamline custom songs.

Not quite sure on the timeline at the moment. Currently bouncing between a few projects. You can watch https://github.com/liqMix/slapTrax for any updates.

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Excellent job. I'm not terribly good at rhythm games, but the first few difficulties were pretty approachable. Novel idea of using keyboard regions for hitting "notes". I am curious about the actual slap ranks.

Good job on the UI as well, especially with the bouncing text/letters.

I also may have discovered that spamming input has no real penalty besides late or early hits in the end score. I've made an issue on the GH repo in regards to this.

Outstanding, anyhow. :)

Thanks! Glad it was at least a bit enjoyable for newcomers. 

Most of the charts were experiments to see what was natural/uncomfortable for the player's hands. I also discovered it requires more "creativity" and thought when making easier difficulties. With the harder ones I can find interesting ways to map the music 1:1 with the notes, but with the easier ones, have to make decisions on what to cut while still maintaining coherence with the music. Definitely wish I spent more time charting more difficulties/songs, but had to crunch near the end. I'll probably try to add a few more songs and fill out the difficulties a bit to have more to play at the lower levels.

It was a ton of fun (and a bit stressful) trying to implement the "meta" features of modern rhythm games: leaderboards, user ratings, song unlocks, etc. Only managed to include a subset of what I first set out to do, still want to have some way of getting new songs without having them baked into the build.

I am curious about the actual slap ranks.

You'll just have to ascend the ranks to see them all ;) (or find them in the source).

the bouncing text/letters

This was actually added pretty late in the development. However once I added music to the title screen, it felt like something was missing, so I threw together a little beat manager to match the pulsing to the audio. It works most of the time unless the music doesn't start at the beginning of the audio clip. (You might have noticed... but the leaderboard leader pulses in time with that specific song)

I also may have discovered that spamming input has no real penalty besides late or early hits in the end score. I've made an issue on the GH repo in regards to this.

Thanks! It'll be a low priority unless the leaderboards are filled with these "perfect" scores.